Skills
What each player skill really does: when it works, which stats it reads and where it stops helping.
New move. The player can do something a player without the skill cannot: a feint, a shot type, a pass, a tackle animation.
Better action. Everyone can do it; the skill makes it faster, more accurate or safer.
Stat boost. Raises stats while a condition holds. Wasted on stats already at 99 (before boosters).
CPU behaviour. Changes what the CPU decides for him or his teammates. Not felt when you steer him yourself.
Dribbling
Most feint skills do not unlock the move: everyone has a basic version. The skill swaps in its own animation and times it with Dribbling counted 20 points higher (often 20 lower without the skill). See “Feints and the ±20 rule” above.
Shooting
Passing
Defending
Goalkeeping
Team & match
Upcoming skills
These skills are in the game code but not yet given to any player. In the game files they are named “Dummy”. Their effects below come from the current code and may change before release.