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Upcoming: “Mekong”

Stat boostChecked
In one sentence
Not yet released. A passing skill: +6 Low Pass and +6 Curl while he plays a pass along the ground to a teammate in the attacking third.

Who does this affect?

Both: it raises his stats during the pass, whether you or the CPU plays it.

How it works

Not yet released. Described from the code of this game version (11.1.1); it may change before release. While he plays a pass along the ground (the passes whose accuracy uses Low Pass, such as ordinary passes and ground through balls) and the teammate he passes to is in the attacking third (18 m or more past the halfway line, within about 34.5 m of the opponents' goal line), his Low Pass and Curl are 6 higher for that pass. Where the passer stands does not matter. Lofted passes, crosses and shots get nothing.

When it applies

Without it

No boost.

Which stats it reads

Low Pass raised by the skill
+6 during the pass, added before the 99 cap: 93 or lower gains the full +6, 94-98 part of it, 99 nothing. In accuracy terms it helps most between 60 and 84 Low Pass (see chart). Booster points are added afterwards and never cut.
Curl raised by the skill
+6 during the pass, same 99 cap (full +6 up to 93). Matters on passes played with curl.

In numbers

Pass accuracy gainedHow much the +6 raises the game's pass-accuracy value, which runs from 0 (Low Pass 40) to 100 (Low Pass 99) and bends at 60 and 90. Low Pass before booster points; no boosters assumed.
0.08.016.0406080993.016.016.06.70.0
Low Pass → · accuracy points (of 100)
Chart values
503.0
6016.0
8416.0
906.7
990.0

Common questions

Must the passer be in the final third?
Short answerNo
Only the receiver's position is checked.
Does it help lofted through balls?
Short answerNo
Only passes that use Low Pass for accuracy are covered.

Not yet confirmed

  • The final in-game name and description.
  • Exactly which pass types besides ordinary passes and ground through balls are covered (two more ground-pass types are included).
  • That the raised stats are already in place at the moment of the kick (the boost is recomputed continuously).

The maths

ConditionThe receiver must be in the attacking third; the passer can be anywhere.
LimitFull +6 up to 93; nothing at 99 (before booster points).
BendAccuracy gain: 3 points up to 54 Low Pass, 16 points from 60 to 84, about 7 points from 90 to 93, then down to 0 at 99.
DetailGround passes only: no effect on lofted passes, crosses or shots.
DetailNot used by this skill: Lofted Pass — lofted passes, lofted through balls and crosses are not covered

Stats it reads

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