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Upcoming: “Mekong”
Stat boostChecked
In one sentence
Not yet released. A passing skill: +6 Low Pass and +6 Curl while he plays a pass along the ground to a teammate in the attacking third.
Who does this affect?
Both: it raises his stats during the pass, whether you or the CPU plays it.
How it works
Not yet released. Described from the code of this game version (11.1.1); it may change before release. While he plays a pass along the ground (the passes whose accuracy uses Low Pass, such as ordinary passes and ground through balls) and the teammate he passes to is in the attacking third (18 m or more past the halfway line, within about 34.5 m of the opponents' goal line), his Low Pass and Curl are 6 higher for that pass. Where the passer stands does not matter. Lofted passes, crosses and shots get nothing.
When it applies
- He has the ball and is playing a ground pass (a pass that uses Low Pass for accuracy).
- The teammate he is passing to stands 18 m or more past the halfway line (the attacking third).
- His own position does not matter.
- Only while that pass is being played; checked all the time.
Without it
No boost.
Which stats it reads
Low Pass raised by the skill
+6 during the pass, added before the 99 cap: 93 or lower gains the full +6, 94-98 part of it, 99 nothing. In accuracy terms it helps most between 60 and 84 Low Pass (see chart). Booster points are added afterwards and never cut.
Curl raised by the skill
+6 during the pass, same 99 cap (full +6 up to 93). Matters on passes played with curl.
In numbers
Low Pass → · accuracy points (of 100)
Chart values
| 50 | 3.0 |
| 60 | 16.0 |
| 84 | 16.0 |
| 90 | 6.7 |
| 99 | 0.0 |
Common questions
Must the passer be in the final third?
Short answerNo
Only the receiver's position is checked.
Does it help lofted through balls?
Short answerNo
Only passes that use Low Pass for accuracy are covered.
Not yet confirmed
- The final in-game name and description.
- Exactly which pass types besides ordinary passes and ground through balls are covered (two more ground-pass types are included).
- That the raised stats are already in place at the moment of the kick (the boost is recomputed continuously).
The maths
ConditionThe receiver must be in the attacking third; the passer can be anywhere.
LimitFull +6 up to 93; nothing at 99 (before booster points).
BendAccuracy gain: 3 points up to 54 Low Pass, 16 points from 60 to 84, about 7 points from 90 to 93, then down to 0 at 99.
DetailGround passes only: no effect on lofted passes, crosses or shots.
DetailNot used by this skill: Lofted Pass — lofted passes, lofted through balls and crosses are not covered