Playing styles
What each playing style changes, who it affects, and what happens out of position.
Mostly CPU movement. A playing style mainly changes where the CPU moves him: which runs he makes, how high he stays, when he supports or covers. When you control him, your stick decides.
Needs the right slot. Most of the style only counts when his formation slot is one of the style’s compatible positions. Left and right count as the same.
Out of position costs stats. Faded green: −4 to −8 % on most stats. Uncoloured: −16 to −20 %. Booster points are never cut.
Manager matters for everyone. The manager’s proficiency in your team playstyle moves almost every stat of every player, from −9.5 % at 40 to +4 % at 99.
Position & manager
Attacking styles
Midfield styles
Defensive styles
Goalkeeper styles
AI playing styles
Extra flags on some cards. They only change what the CPU decides when it controls the player.
Unreleased styles
In the game code but not on any card yet. Called by their code names; effects may change before release.