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Incisive Run
AI styleStill being reviewed
In one sentence
The CPU tries a curled shot after cutting in, which it otherwise only does with Long-range Curler.
Who does this affect?
Decision checks: these sit in the code that chooses dribbles, passes and shots for him (the code that builds the CPU's own player profile and option lists). It changes no stat. Found on: 8215 cards in the card list; mostly LWF, RWF, CF, AMF, RMF.
How it works
Without Incisive Run (or the Long-range Curler skill) the CPU does not take this curled shot after cutting inside. With it, the chance starts at 35 % and grows with Dribbling and Finishing. It also adds +0.10 to his dribble tendency and +10 to the Scissors Feint score for players without that skill.
When it applies
- Curled shot after cutting in: chance = 35 + up to 20 from Dribbling (70→90) + up to 10 from Finishing (70→90), +30 with Long-range Curler, held between 15 and 90 %. Without Incisive Run the shot is only allowed with Long-range Curler (or in one special CPU state).
- Dribble tendency +0.10; Scissors Feint score +10 for players without that skill (then ×0.81).
- Some smaller checks are only described by what they change in the code, because the CPU situation they belong to has no name in the code: a cut-inside planning value uses a ×4 factor instead of ×3; another planning score gets 1.2 × (distance 60→120 ramp) × (angle 0→60 ramp); one check in the CPU's attack code accepts him as if he had Long-range Curler; in one branch of the CPU's shot-option check the answer is simply 'has Incisive Run'; with Speeding Bullet as well one planning step is skipped when a CPU situation value is below 0.5.
Without it
The CPU does not try this curled shot unless he has Long-range Curler.
Which stats it reads
Dribbling sets how strong
+1 % per point from 70 to 90.
Finishing sets how strong
+0.5 % per point from 70 to 90.
In numbers
Dribbling → · %
Chart values
| 70 | 40 | 70 |
| 80 | 50 | 80 |
| 90 | 60 | 90 |
Common questions
Does Curl matter for this?
Short answerNo
Curl is not read; Dribbling and Finishing (card values) are.
The maths
ConditionNeeds Incisive Run or Long-range Curler.
LimitHeld between 15 and 90 %.
DetailHalved in one case for Speeding Bullet players.
DetailAI playing styles have no position check: the code reads them in any slot.
DetailNot used by this style: Curl — not read by this decision
Booster points per stat
DribblingBooster points do not count here.
FinishingBooster points do not count here.