GoalkeeperStill being reviewed
In one sentence
Attacking GK's come-out rules plus a far-ball mode: when the ball is far from his goal he may stand up to 42 m out, 10–25 m behind his back line, to sweep up balls in behind. Shot-stopping is unchanged.
Who does this affect?
Only while the computer controls the keeper. Found on: GK only. No card in the card data we have carries it yet (the game marks it as released); one Attacking GK card (internal id 33185) is treated as a Sweeper GK by the code.
How it works
A Sweeper GK uses the same come-out rules as an Attacking GK (0.45 s margin, penalty-box width, larger step-outs, wider flight-path window). In addition, when the ball is at least about 31.5 m (0.6 of half the pitch) from his goal, his standing-distance limit rises from 15 m to 42 m and his target is 25 m behind the middle of his back line, closing to 10 m as the ball reaches the opponents' six-yard area. While the opponents have the ball in that mode, his distance from goal is limited to 7 m plus up to the 42 m cap as the ball goes from 30 to 45 m away. The mode is switched off for 6 s after one tracked match event (the event type was not identified).
When it applies
- Only when he is in goal.
- Far-ball mode: ball at least about 31.5 m from his goal.
Without it
A keeper without a style never stands more than 15 m from goal.
Which stats it reads
GK Awareness sets how strongGives every keeper up to 10° extra angle tolerance in the flight-path check; not changed by the style.
Common questions
Does Sweeper GK stand higher than Attacking GK?
Short answerYes
Only Sweeper GK gets the far-ball mode with a 42 m limit; Attacking GK stays within 15 m.
Does it improve his saves?
Short answerNo
No shot-stopping code reads the style.
The maths
ConditionKeeper styles are read only for the player in goal (their compatible position is GK); outfield players are never affected.
StepComing for a through ball or loose ball: the computer compares his arrival time with the attacker's. He goes if he gets there first by a safety margin: 0.45 s with Attacking GK or Sweeper GK, 0.65 s with no keeper style, 0.85 s with Defensive GK (all halved when the ball is inside his six-yard area).
LimitHow wide he will come out for it: up to 20.1 m either side of the goal centre (penalty-box width) with Attacking GK or Sweeper GK, 14.6 m with no style, 9.2 m (six-yard-box width) with Defensive GK.
LimitStanding distance from his goal (towards the ball): at most 15 m for every keeper except a Sweeper GK in his far-ball mode (up to 42 m); a Defensive GK at most 4 m. While the opponents have the ball the limit is further cut to 4–13 m depending on how far away the ball is (30–60 m).
StepStepping out from his spot towards the ball in close situations: Defensive GK 1/24 of the distance (max 1.5 m), no style 1/10 (max 3 m), Attacking/Sweeper GK 1/6 + 1.1 m (max 4 m).
StepGoing for a ball on its flight path: Attacking/Sweeper GK accept a 43° angle window instead of 48° in one check and get 10 % more time, plus a lateral limit of 17.1 m in one branch.
LimitFar-ball mode: standing distance up to 42 m from goal.
BendFar-ball target: 25 m behind the middle of his back line while the ball is short of the opponents' box line (36.1 m past halfway), shrinking to 10 m as it reaches their six-yard line (47.1 m).
DetailFar-ball mode needs the ball at least 0.6 × half-pitch from his goal and is off for 6 s after one tracked match event.
DetailNot used by this style: GK Catching, Parrying, Reflexes and Reach are not read by the style's checks.; No stat is raised by the style.
Booster points per stat
GK AwarenessBooster points do not count beyond 99 here.