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eFootball Explained

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Long Ranger

AI styleStill being reviewed
In one sentence
The CPU shoots from distance more than any shooting skill makes it.

Who does this affect?

Decision checks: these sit in the code that chooses dribbles, passes and shots for him (the code that builds the CPU's own player profile and option lists). It changes no stat. Found on: 10450 cards in the card list; mostly CMF, CF, AMF, DMF, LWF.

How it works

Long Ranger gives the highest long-shot weight in the CPU's shot choice (60; Long-range Shooting 50, Knuckle, Dipping or Rising Shot 40) and +0.30 to his long-shot value. It also lets the CPU shoot from awkward angles like the three shot skills do.

When it applies

Without it

Without Long Ranger or a shooting skill the long-shot weight is 0 and the value comes from Kicking Power alone.

Which stats it reads

Kicking Power sets how strong
Long-shot value rises from 70 to 85.
Finishing + Kicking Power sets how strong
Sum 140→180 widens the awkward-angle limit from 60° to 80°.

In numbers

CPU long-shot valuey without any shooting skill or style, y2 with Long Ranger.
0.000.400.8040608099120booster points0.000.300.500.80
Kicking Power → · value
Chart values
700.000.30
850.500.80

Common questions

Does it add shot power?
Short answerNo
Only CPU choices.

The maths

DetailHalved for Mazing Run and Trickster players in this check.
DetailAI playing styles have no position check: the code reads them in any slot.
DetailNot used by this style: Curl

Booster points per stat

Kicking PowerBooster points count here.
Finishing + Kicking PowerBooster points do not count here.

Stats it reads

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