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Mazing Run
AI styleStill being reviewed
In one sentence
The CPU scores close-control dribble moves higher and dribbles more.
Who does this affect?
Decision checks: these sit in the code that chooses dribbles, passes and shots for him (the code that builds the CPU's own player profile and option lists). It changes no stat. Found on: 9985 cards in the card list; mostly CF, AMF, LWF, CMF, RWF.
How it works
Mazing Run adds points to several of the CPU's dribble options and +0.10 to his dribble tendency. It also lets the CPU use one turning option when receiving that otherwise needs Cut Behind & Turn, and it halves his long-shot value.
When it applies
- Option scores (the score is the chance in % that the option is shortlisted): Double Touch +25 (then ×0.8, so +20; Double Touch owners only), Chop Turn +25 (Chop Turn owners only), basic cut +25 (then ×0.7, so +17.5), sharp turn of 135° or more +20, Scissors Feint +10 for players without that skill (then ×0.81), running option +20 (the same +20 Speeding Bullet gives; having both still gives +20).
- Dribble tendency in the CPU's player profile +0.10.
- Receiving: a turning option on the first touch that otherwise needs Cut Behind & Turn is also allowed with Mazing Run.
- Long-shot check: his long-shot value is halved.
Without it
The CPU scores these options from stats and skills only, and the receiving turn needs Cut Behind & Turn.
Which stats it reads
Dribbling, Ball Control, Tight Possession, Speed, Acceleration sets how strong
Option scores rise from 70 to 90 in the stats each option uses.
Dribbling, Speed, Acceleration (dribble tendency) sets how strong
As for Trickster: Dribbling up to 0.30, Speed and Acceleration up to 0.15 each, from 70 to 90.
In numbers
Dribbling → · 0–1
Chart values
| 70 | 0.15 | 0.25 |
| 80 | 0.30 | 0.40 |
| 90 | 0.45 | 0.55 |
Common questions
Does Mazing Run make him dribble faster?
Short answerNo
It only changes CPU choices; no stat or animation speed is changed.
Does it work out of position?
Short answerYes
AI styles have no position check.
The maths
BendRamps 70→90 on card stats.
DetailThe running-option +20 is shared with Speeding Bullet and does not stack.
DetailAI playing styles have no position check: the code reads them in any slot.
DetailNot used by this style: Finishing, passing and defensive stats — not read by these options
Booster points per stat
Dribbling, Ball Control, Tight Possession, Speed, AccelerationBooster points do not count here.
Dribbling, Speed, Acceleration (dribble tendency)Booster points count only partly here.