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Defensive GK
GoalkeeperStill being reviewed
In one sentence
A cautious keeper: comes for balls in behind only when clearly first (0.85 s ahead), only within the six-yard-box width, stands at most 4 m off his line and steps out less. Shot-stopping is unchanged.
Who does this affect?
Only while the computer controls the keeper. Found on: GK only. On cards: 1,093 keepers in the defensive style field plus 20 in the main field of the mobile card data.
How it works
The computer sends a Defensive GK for a through ball or loose ball only if he reaches it 0.85 s before the attacker (0.65 s without a style), and only within 9.2 m either side of the goal centre (14.6 m without a style). His standing position is held within 4 m of his goal, and in close situations he steps out only distance/24, at most 1.5 m. No keeper stat is read differently.
When it applies
- Only when he is in goal.
- Through balls, loose balls behind the defence and his standing position.
Without it
A keeper without a style needs a 0.65 s margin, comes out 14.6 m wide, may stand up to 15 m from goal, and steps out up to 3 m.
Which stats it reads
GK Awareness sets how strong
Gives every keeper up to 10° extra angle tolerance in the flight-path check ((1 − GK Awareness/99) × 10°); not changed by the style.
Common questions
Does a Defensive GK save more shots because he stays on his line?
Short answerNo
No shot-stopping code reads the style; it only limits when and how far he comes out and where he stands.
Will he still come for through balls?
Short answerYes
But only when he is 0.85 s ahead of the attacker and within the six-yard-box width.
The maths
ConditionKeeper styles are read only for the player in goal (their compatible position is GK); outfield players are never affected.
StepComing for a through ball or loose ball: the computer compares his arrival time with the attacker's. He goes if he gets there first by a safety margin: 0.45 s with Attacking GK or Sweeper GK, 0.65 s with no keeper style, 0.85 s with Defensive GK (all halved when the ball is inside his six-yard area).
LimitHow wide he will come out for it: up to 20.1 m either side of the goal centre (penalty-box width) with Attacking GK or Sweeper GK, 14.6 m with no style, 9.2 m (six-yard-box width) with Defensive GK.
LimitStanding distance from his goal (towards the ball): at most 15 m for every keeper except a Sweeper GK in his far-ball mode (up to 42 m); a Defensive GK at most 4 m. While the opponents have the ball the limit is further cut to 4–13 m depending on how far away the ball is (30–60 m).
StepStepping out from his spot towards the ball in close situations: Defensive GK 1/24 of the distance (max 1.5 m), no style 1/10 (max 3 m), Attacking/Sweeper GK 1/6 + 1.1 m (max 4 m).
StepGoing for a ball on its flight path: Attacking/Sweeper GK accept a 43° angle window instead of 48° in one check and get 10 % more time, plus a lateral limit of 17.1 m in one branch.
DetailNot used by this style: GK Catching, Parrying, Reflexes and Reach are not read by the style's checks.; No stat is raised by the style.
Booster points per stat
GK AwarenessBooster points do not count beyond 99 here.