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eFootball Explained

Home › Playing styles › Trickster

Trickster

AI styleStill being reviewed
In one sentence
The CPU gets an extra trick, tries tricks more often and scores most tricks higher; with Sombrero and No Look Pass it also unlocks special first touches.

Who does this affect?

Decision checks: these sit in the code that chooses dribbles, passes and shots for him (the code that builds the CPU's own player profile and option lists). It changes no stat. Exception: the two first-touch checks (receiving animations, 180° turning first touch) do not test who controls him. Found on: 5578 cards in the card list; mostly AMF, LWF, RWF, CF, CMF.

How it works

Trickster mainly changes the CPU's dribble choices: one extra trick option, a Flip Flap option for Flip Flap owners, higher scores for most tricks and a shorter wait between tricks. It also halves his long-shot score. Two checks sit outside the decision code: four special receiving animations and a 180° turning first touch need Trickster together with No Look Pass (and some with Sombrero); these two checks have no CPU-only condition.

When it applies

Without it

The CPU uses only the standard dribble options, waits 1.52 s between tricks, scores tricks from his stats and skills alone, never offers the Flip Flap option, and the special first touches are not available.

Which stats it reads

Dribbling, Ball Control, Tight Possession, Acceleration, Balance, Speed sets how strong
Each trick's score rises in a straight line from 70 to 90 in the stats that trick uses; below 70 they add nothing, above 90 nothing more.
Dribbling, Speed, Acceleration (dribble tendency) sets how strong
Dribbling 70→90 adds up to 0.30, Speed and Acceleration up to 0.15 each. The tendency shortens the trick wait for Trickster players.

In numbers

Wait between CPU tricksShortest time between two CPU tricks, Speed and Acceleration 80, no other AI style, no boosters: y without Trickster, y2 with.
0.971.251.52406080991.521.271.521.121.520.97
Dribbling → · seconds
Chart values
701.521.27
801.521.12
901.520.97
CPU dribble tendencyPlayer-profile dribble value, Speed and Acceleration 80, no boosters: y without, y2 with Trickster (+0.10). Mazing Run, Speeding Bullet and Incisive Run add +0.10 each; Long Ball Expert −0.10.
0.150.350.55406080990.150.250.300.400.450.55
Dribbling → · 0–1
Chart values
700.150.25
800.300.40
900.450.55

Common questions

Does Trickster let my player do tricks I input?
Short answerNo
Its trick bonuses are all in the CPU's dribble-option code; button feints are not touched.
Does Trickster need the trick skills?
Short answerPartly
It adds one trick option of its own, but most bonuses apply to tricks he already has from skills.
Does it only matter when the CPU controls him?
Short answerMostly
All trick and shooting checks are CPU decision code; the two first-touch checks have no CPU-only condition.
Does it work out of position?
Short answerYes
AI styles have no position check.

The maths

BendTrick scores use straight-line ramps from 70 to 90 on card stats.
DetailTrickster does not teach a skill: apart from its own extra option, its bonuses apply to tricks that already come from his skills (Marseille Turn, Double Touch, Chop Turn, Flip Flap, Sombrero, Tap Trick).
DetailScissors Feint scores are multiplied by 0.9 (owners) or 0.81 (others) after the bonus.
DetailAI playing styles have no position check: the code reads them in any slot.
DetailNot used by this style: Finishing, passing and defensive stats — not read by the trick scores; Weak Foot Accuracy and Usage — not read

Booster points per stat

Dribbling, Ball Control, Tight Possession, Acceleration, Balance, SpeedBooster points do not count here.
Dribbling, Speed, Acceleration (dribble tendency)Booster points count only partly here.

Stats it reads

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