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eFootball Explained

Home › Playing styles › Speeding Bullet

Speeding Bullet

AI styleStill being reviewed
In one sentence
The CPU picks its plain running-with-the-ball options much more often.

Who does this affect?

Decision checks: these sit in the code that chooses dribbles, passes and shots for him (the code that builds the CPU's own player profile and option lists). It changes no stat. Found on: 8344 cards in the card list; mostly CF, LWF, RWF, RB, LB.

How it works

Speeding Bullet adds 40 points to the CPU's running dribble option (scored from Speed, Acceleration and Dribbling) and 20 to a second running option, and +0.10 to his dribble tendency. These options steer him in a direction without a trick.

When it applies

Without it

The running options are scored from Speed, Acceleration and Dribbling only.

Which stats it reads

Speed, Acceleration, Dribbling sets how strong
Scores rise from 70 to 90. The first option uses his match values (boosters count); the second uses card values.

In numbers

CPU running-option scoreScore of the first running option (chance in % to be shortlisted, 100 and above = always), Dribbling and Acceleration 80: y without, y2 with Speeding Bullet.
15.050.085.040608099120booster points15.055.030.070.045.085.0
Speed → · score
Chart values
7015.055.0
8030.070.0
9045.085.0

Common questions

Does Speeding Bullet make him faster?
Short answerNo
No stat changes; only CPU choices.

The maths

BendRamps 70→90; the effect is already full at 90.
LimitScores of 100 or more mean the option is always shortlisted.
DetailAI playing styles have no position check: the code reads them in any slot.
DetailNot used by this style: Passing and shooting stats — not read by these options

Booster points per stat

Speed, Acceleration, DribblingBooster points count here.

Stats it reads

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