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Long Ball Expert
AI styleStill being reviewed
In one sentence
The CPU plays more long balls and dribbles less.
Who does this affect?
Decision checks: these sit in the code that chooses dribbles, passes and shots for him (the code that builds the CPU's own player profile and option lists). It changes no stat. Found on: 8663 cards in the card list; mostly CB, CMF, DMF, AMF, LB.
How it works
Long Ball Expert adds 50 to the CPU's long-ball weight (as much as Weighted Pass or Low Lofted Pass), +0.30 to his long-pass preference, and −0.10 to his dribble tendency.
When it applies
- Long-ball weight +50 (Weighted Pass +50, Low Lofted Pass +50; they add up).
- Long-pass preference: 0.5 × Lofted Pass ramp (70→90) + 0.30; +0.20 more if his attacking style is Orchestrator, Build Up or Creative Playmaker (this part does not check his position).
- Dribble tendency −0.10.
Without it
Long balls are weighted from the situation, his skills and Lofted Pass only.
Which stats it reads
Lofted Pass sets how strong
Preference rises from 70 to 90.
In numbers
Lofted Pass → · 0–1
Chart values
| 70 | 0.00 | 0.30 |
| 80 | 0.25 | 0.55 |
| 90 | 0.50 | 0.80 |
Common questions
Does it improve long-pass accuracy?
Short answerNo
Only CPU choices.
The maths
BendRamp 70→90; already full at 90.
DetailAI playing styles have no position check: the code reads them in any slot.
DetailNot used by this style: Kicking Power — not read here
Booster points per stat
Lofted PassBooster points count here.