Home › Skills › Attack Trigger
Attack Trigger
Stat boostChecked
In one sentence
While he has the ball, every other teammate gets +3 Offensive Awareness, which only changes how CPU-controlled teammates move and time their runs.
Who does this affect?
CPU-controlled teammates only: the +3 goes to his ten teammates, and Offensive Awareness is never used for the player you steer.
How it works
While he is his team's ball holder in open play, each of the other ten players on his team gets +3 Offensive Awareness. He gets nothing himself, and the boost ends the moment he passes, shoots or loses the ball. Like every stat boost it is added before the 99 cap. Offensive Awareness is only used to move CPU-controlled players; the clearest measured effect is a 0.04 to 0.07 s shorter wait before a CPU teammate may be picked for a forward run.
When it applies
- He has the ball (he is his team's ball holder).
- Ball in play, not while a set piece is being set up.
- Ends as soon as he releases the ball.
- No zone, time or random condition.
Without it
His teammates keep their own Offensive Awareness.
Which stats it reads
Offensive Awareness (his teammates) raised by the skill
Full +3 up to 96 before booster points; 97 and 98 get less; 99 gets nothing. Helps teammates with low Offensive Awareness most.
In numbers
Teammate's Offensive Awareness → · s
Chart values
| 60 | 0.037 |
| 80 | 0.037 |
| 99 | 0.000 |
| 120 | 0.000 |
Common questions
Does the ball holder himself get the boost?
Short answerNo
No. The game skips the holder; only his teammates get +3.
Does it make my controlled player smarter or faster?
Short answerNo
No. Offensive Awareness only steers CPU teammates.
Does the boost last after he passes?
Short answerNo
No. It ends the moment he lets go of the ball, so it only shapes runs that start while he is on the ball.
Does it stack if two teammates have Attack Trigger?
Short answerNo
No. Only the current holder counts, and the +3 never doubles.
Not yet confirmed
- Whether his pass still counts as 'having the ball' for a few moments while it travels was not traced.
The maths
ConditionOnly while he has the ball and play is running.
DetailHe gets nothing himself; only the other ten players do.
LimitEach teammate's boost is cut at 99 before booster points.
DetailOffensive Awareness never acts on the player you control, so you only see it in how CPU teammates move.
DetailTwo Attack Trigger players do not stack: only the current ball holder counts, and the +3 never doubles.
DetailNot used by this skill: His own stats — the size of the boost never changes