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eFootball Explained

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GK Penalty Saver

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In one sentence
On penalties the keeper's save rating is 5 points higher: a slightly longer save and, for keepers just under 90, one frame less reaction delay.

Who does this affect?

Both: it works for your keeper and for CPU keepers whenever they make a save during a penalty kick.

How it works

Every save turns one of the keeper's GK stats into a save rating; which stat depends on the save (Catching for catches, Parrying for parries, Reflexes for reflex saves, Reach for diving saves and punches). During a penalty kick GK Penalty Saver adds 5 to that rating. A higher rating stretches the save a little further (about 2 % for +5) and can remove a short extra reaction delay of up to two frames (one frame = 1/27 s, about 0.037 s). It does not tell him which way to dive and gives no new save animation.

When it applies

Without it

The same save with a rating 5 points lower. Every keeper can save penalties; there is no penalty-only save that needs the skill.

Which stats it reads

GK Reach sets how strong
Used for diving saves and punches. For a dive the rating is squeezed between 50 (Reach 40) and 87 (Reach 90); from Reach 91 the rating equals Reach, so 90 to 91 is a jump of 4. The +5 removes a frame of reaction delay on a penalty dive at Reach 86-90 (and turns 2 frames into 1 at Reach 43-49).
GK Catching sets how strong
Used for catches. The rating is Catching, 2 % lower below 90. The +5 removes a frame of reaction delay on a penalty catch at Catching 86-89 (2 frames to 1 at 54-58).
GK Reflexes sets how strong
Used for reflex saves. The rating is squeezed between 63 (Reflexes 40) and 87 (Reflexes 89); from 90 it equals Reflexes. The +5 removes a frame of reaction delay at Reflexes 82-89.
GK Parrying sets how strong
Used for parries. Works like Catching: the +5 removes a frame at Parrying 86-89.

In numbers

Penalty dive: save ratingSave rating of a diving save during a penalty, by GK Reach (booster points included). Without the skill it is 5 lower. Above 100 every point counts half; the +5 is added after that, up to 120.
508311540608099120booster points70658580928710499115110
GK Reach → · save rating
Chart values
607065
808580
909287
9910499
120115110
Penalty dive: extra reaction delayExtra delay before a diving save on a penalty, by GK Reach, in seconds (one frame = 0.037 s). Rating 56 or lower: 2 frames; 57-88: 1 frame; 89 and up: none.
0.0000.0370.07440608099120booster points0.0370.0370.0000.0370.0000.0370.0000.000
GK Reach → · s
Chart values
600.0370.037
860.0000.037
900.0000.037
990.0000.000

Common questions

Does GK Penalty Saver make the keeper guess the right side more often?
Short answerNo
None of its three code sites chooses a dive direction; it only raises the save rating.
Is it useless on a keeper with 99 or booster points?
Short answerNo
The half-value rule above 100 is applied first and the +5 after it, so even a 120 stat gets the full +5.
Do booster points count fully in the save rating?
Short answerPartly
Up to 100 they count fully; each point above 100 counts half.
Does it work in penalty shoot-outs?
Short answerPartly
It checks that a penalty kick is being taken; shoot-out kicks very likely count the same way, but this was not traced.

Not yet confirmed

  • Whether shoot-out kicks count as penalties for this check (very likely).
  • Two small extra effects whose meaning is unknown: in one keeper reaction state he drifts at 3.0 km/h instead of 1.5 km/h, and one save animation hands over at 0.3 instead of 0.2.
  • Whether the bonus is still active for a rebound after a saved penalty (likely, until the next restart).

The maths

Step+5 save rating, flat. It is added after the half-value rule above 100, so it is never wasted, not even at 120.
BendExtra reaction delay by save rating: 56 or lower = 2 frames, 57-88 = 1 frame, 89 or higher = none (punches never have it).
BendSo the skill removes one frame (0.037 s) on a penalty for stats just under 90: GK Reach 86-90 (dives), GK Catching or Parrying 86-89, GK Reflexes 82-89. Higher stats have no delay to remove.
LimitThe rating is capped at 120; with the skill the top is 115 (a 120 stat).
ConditionPenalty kicks only; one slow-ball catch type gets no bonus.
DetailIt does not choose the dive side or make him guess better.
DetailNot used by this skill: GK Awareness — not part of the penalty save rating

Booster points per stat

GK ReachBooster points count only partly here: each point above 100 counts half.
GK CatchingBooster points count only partly here: each point above 100 counts half.
GK ReflexesBooster points count only partly here: each point above 100 counts half.
GK ParryingBooster points count only partly here: each point above 100 counts half.

Stats it reads

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