Home › Skills › GK Penalty Saver
GK Penalty Saver
Better actionChecked
In one sentence
On penalties the keeper's save rating is 5 points higher: a slightly longer save and, for keepers just under 90, one frame less reaction delay.
Who does this affect?
Both: it works for your keeper and for CPU keepers whenever they make a save during a penalty kick.
How it works
Every save turns one of the keeper's GK stats into a save rating; which stat depends on the save (Catching for catches, Parrying for parries, Reflexes for reflex saves, Reach for diving saves and punches). During a penalty kick GK Penalty Saver adds 5 to that rating. A higher rating stretches the save a little further (about 2 % for +5) and can remove a short extra reaction delay of up to two frames (one frame = 1/27 s, about 0.037 s). It does not tell him which way to dive and gives no new save animation.
When it applies
- Only while a penalty kick is being taken in a match.
- Works on catches, parries, reflex saves, diving saves and punches.
- Exception: for one kind of catch against a slow ball (under 50 km/h) the game uses a fixed formula and the +5 is not added.
- No effect in open play, on free kicks or on corners.
Without it
The same save with a rating 5 points lower. Every keeper can save penalties; there is no penalty-only save that needs the skill.
Which stats it reads
GK Reach sets how strong
Used for diving saves and punches. For a dive the rating is squeezed between 50 (Reach 40) and 87 (Reach 90); from Reach 91 the rating equals Reach, so 90 to 91 is a jump of 4. The +5 removes a frame of reaction delay on a penalty dive at Reach 86-90 (and turns 2 frames into 1 at Reach 43-49).
GK Catching sets how strong
Used for catches. The rating is Catching, 2 % lower below 90. The +5 removes a frame of reaction delay on a penalty catch at Catching 86-89 (2 frames to 1 at 54-58).
GK Reflexes sets how strong
Used for reflex saves. The rating is squeezed between 63 (Reflexes 40) and 87 (Reflexes 89); from 90 it equals Reflexes. The +5 removes a frame of reaction delay at Reflexes 82-89.
GK Parrying sets how strong
Used for parries. Works like Catching: the +5 removes a frame at Parrying 86-89.
In numbers
GK Reach → · save rating
Chart values
| 60 | 70 | 65 |
| 80 | 85 | 80 |
| 90 | 92 | 87 |
| 99 | 104 | 99 |
| 120 | 115 | 110 |
GK Reach → · s
Chart values
| 60 | 0.037 | 0.037 |
| 86 | 0.000 | 0.037 |
| 90 | 0.000 | 0.037 |
| 99 | 0.000 | 0.000 |
Common questions
Does GK Penalty Saver make the keeper guess the right side more often?
Short answerNo
None of its three code sites chooses a dive direction; it only raises the save rating.
Is it useless on a keeper with 99 or booster points?
Short answerNo
The half-value rule above 100 is applied first and the +5 after it, so even a 120 stat gets the full +5.
Do booster points count fully in the save rating?
Short answerPartly
Up to 100 they count fully; each point above 100 counts half.
Does it work in penalty shoot-outs?
Short answerPartly
It checks that a penalty kick is being taken; shoot-out kicks very likely count the same way, but this was not traced.
Not yet confirmed
- Whether shoot-out kicks count as penalties for this check (very likely).
- Two small extra effects whose meaning is unknown: in one keeper reaction state he drifts at 3.0 km/h instead of 1.5 km/h, and one save animation hands over at 0.3 instead of 0.2.
- Whether the bonus is still active for a rebound after a saved penalty (likely, until the next restart).
The maths
Step+5 save rating, flat. It is added after the half-value rule above 100, so it is never wasted, not even at 120.
BendExtra reaction delay by save rating: 56 or lower = 2 frames, 57-88 = 1 frame, 89 or higher = none (punches never have it).
BendSo the skill removes one frame (0.037 s) on a penalty for stats just under 90: GK Reach 86-90 (dives), GK Catching or Parrying 86-89, GK Reflexes 82-89. Higher stats have no delay to remove.
LimitThe rating is capped at 120; with the skill the top is 115 (a 120 stat).
ConditionPenalty kicks only; one slow-ball catch type gets no bonus.
DetailIt does not choose the dive side or make him guess better.
DetailNot used by this skill: GK Awareness — not part of the penalty save rating
Booster points per stat
GK ReachBooster points count only partly here: each point above 100 counts half.
GK CatchingBooster points count only partly here: each point above 100 counts half.
GK ReflexesBooster points count only partly here: each point above 100 counts half.
GK ParryingBooster points count only partly here: each point above 100 counts half.