This site might be wrong. We are actively verifying the data and improving it. More
eFootball Explained

Home › Stats › GK Reflexes

GK Reflexes

Checked
In one sentence
GK Reflexes rule close-range saves; GK Reach takes over for shots from beyond 20 m.

Who does this affect?

The goalkeeper
91
Build target
Steps at 80, 85, 90 and 91. At 91 the reflex window reaches its longest and the last extra tick is gone.

How it works

The minimum reaction to a close shot goes from 2.7 ticks at 40 to 1.7 at 99 (about 0.04 s less) and 1.35 at 120. The steps matter more than the slope.

Step

80+1 tick re-track window (balls 11–16 m)
85one reflex check always passes
90no timing tick on reflex saves
91reflex window 9 ticks

Booster points: Boosters count in full for reactions and at half value in the save rating.

In numbers

Minimum reaction to a close shotTicks
1.402.002.6040891202.362.021.941.841.701.35target 91
Chart values
602.36
802.02
851.94
911.84
991.70
1201.35
Reflex windowTicks
67894089120789
Chart values
507
708
919

The maths

StepBelow 85 one reflex check passes only part of the time (Reflexes / 85); from 85 it always passes.
DetailFor slow balls, the save rating uses the best of Catching, Reflexes and Reach.

Skills that read this stat

Report an issue

Page: . No email needed; a username is optional.