Willpower
Stat boostChecked
In one sentence
Each shot he takes adds +1 Finishing and +1 Kicking Power for the rest of the match, up to +8. The bonus is cut at 99 before boosters, so a 95 Finishing gains only 4.
Who does this affect?
Both: it is a stat boost on the player himself, whether you control him or the CPU does.
How it works
The game counts his shots in the match statistics, over all periods, and adds that many points, at most 8, to both Finishing and Kicking Power. The bonus is added before the 99 cap, so any part that would push a stat past 99 is lost. Booster points are added afterwards and are never cut.
When it applies
- From his first shot: +1 per shot, up to +8 after 8 shots.
- Every shot recorded for him in the match statistics counts, on target or not, across first half, second half and extra time.
- Lasts for the rest of the match; it does not reset at half-time.
Without it
Finishing and Kicking Power stay at their normal match values.
Which stats it reads
Finishing raised by the skill
+1 per shot up to +8, but only up to 99 before boosters: 91 or lower gets the full +8, 95 gets +4, 99 gets nothing. Boosters are added on top and are not reduced.
Kicking Power raised by the skill
Same +1 per shot and the same 99 cap. +8 Kicking Power is worth about 1.7–2.4 km/h on a full-power shot from 25 m.
In numbers
Finishing before boosters → · points
Chart values
| 85 | 8 |
| 91 | 8 |
| 95 | 4 |
| 99 | 0 |
Common questions
Does Willpower work for the player I control?
Short answerYes
It is a stat boost on the player, not an AI behaviour.
Is it wasted when Finishing is already 99?
Short answerYes
A 99 before boosters gets nothing; boosters still count on top.
Do missed shots count, or only goals?
Short answerYes
Every recorded shot counts, on target or not.
Does it reset at half-time?
Short answerNo
Shots from earlier periods keep counting.
Not yet confirmed
- Whether blocked shots and penalty kicks are recorded as shots in this statistic.
- How quickly the bonus appears after a shot.
The maths
LimitCut at 99 before boosters: 92 gains 7, 95 gains 4, 99 gains nothing. The same for Kicking Power.
DetailBoosters are added after the cut, so a 99 + 5 booster player shows 104 with or without Willpower.
Step+1 per shot: after 3 shots +3, after 8 shots +8; more shots add nothing.
DetailOther conditional stat boosts share the same 99 cap, so stacking them on a high stat wastes points.
DetailNot used by this skill: Any other stat — only Finishing and Kicking Power are raised.
Booster points per stat
FinishingBooster points do not count here.
Kicking PowerBooster points do not count here.