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eFootball Explained

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Double Touch

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In one sentence
Everyone has a double touch. The skill swaps in a quicker skill animation, about 9–10 % faster from Dribbling 60 up.

Who does this affect?

Both: the move code is the same for the player you control and for CPU players.

How it works

Every player gets a double touch from the Flip Flap / Double Touch command in most stick directions. Without the skill it is timed as if Dribbling were 20 lower; with it the game plays a different double-touch animation timed as if Dribbling were 20 higher. In the flip-flap direction, owning Double Touch without Flip Flap makes the command always give the double touch.

When it applies

Without it

The same command plays the basic double touch, timed as if Dribbling were 20 lower.

Which stats it reads

Dribbling sets how strong
Sets how fast the move plays: about 2.5 points of play speed per 10 Dribbling. For this skill’s moves the game counts Dribbling 20 higher. There is no ceiling, so booster points above 99 keep making it faster. No minimum Dribbling is needed.
Ball Control sets how strong
Only matters when the ball is moving fast (over 36 km/h) as the feint starts: each point lowers the chance of a spoiled feint touch by about 0.46 percentage points, up to Ball Control 105. It also shrinks the small random error of feint touches, up to 99.

In numbers

Double touch: play speedPlay speed of the double touch by Dribbling. Blue: an owner’s skill double touch (Dribbling +20). Orange: the basic double touch without the skill (Dribbling −20). Different animations, so this compares speed, not total time. Assumes a 180 cm player with a full sprint reserve; a 165 cm player adds about 2.6 points to both lines, a 195 cm player loses about 2.6. 100 % = the animation’s normal speed; a higher speed means the move finishes sooner.
85.0106.2127.440608099120booster points112.2102.0117.3107.1122.1111.9127.4117.3
Dribbling → · % of normal speed
Chart values
60112.2102.0
80117.3107.1
99122.1111.9
120127.4117.3

Common questions

Does Double Touch need high Dribbling to work?
Short answerNo
It works at any Dribbling; Dribbling sets the speed for everyone.
Is the skill just +20 Dribbling?
Short answerNo
Non-owners play the basic one 20 lower, so the gap is 40 points plus a different animation.
Can players without the skill do a double touch?
Short answerYes
Yes, a basic and slower one on the same command.
Does Balance make feints faster or safer?
Short answerNo
The feint code only reads Dribbling, Ball Control, preferred foot and Weak Foot Usage. Balance is never read.

Not yet confirmed

  • Which physical side the command’s flip-flap direction is for each input.
  • The code only sees a feint command plus a stick direction. Which buttons or screen gestures make each command depends on your Feint Command Type setting (see the in-game Command List); that link was not traced in the code.
  • What exactly happens when the fast-ball check fails (a missed touch or a cut-short move) was not traced.
  • Stick angles are measured by the game against the way he is facing; whether this is his body facing or his running direction was not separated.
  • That the body-size value behind the height effect is height ÷ 180 cm is likely but not fully traced.

The maths

DetailSpeed gain from the skill: about 9–10 % from Dribbling 60 up, 5 % at 40. Without the skill Dribbling does nothing for it below 60.
DetailWith Sole Control and an opponent within 4 m, one direction gives a sole double touch instead; it is still timed by Double Touch (+20).
DetailOwning Flip Flap as well turns the flip-flap direction into a coin flip between the two moves.
LimitTired legs: when his sprint reserve has dropped to 80 % or less (after a long sprint), every feint counts Dribbling 25 lower, up to 50 lower when the reserve is empty. This comes before the skill’s +20.
DetailFast ball: if the ball is moving faster than 36 km/h when the feint starts, the game rolls a check that can spoil the feint touch. For a 50 km/h ball the chance is 86 % at Ball Control 40 and 59 % at 99; owning the skill of that move cuts it by a tenth (59 % → 53 %). At 36 km/h or slower this roll does not happen.
DetailBody height counts too: shorter players play every feint slightly faster (about 2.6 points of speed more at 165 cm than at 180 cm, and 2.6 less at 195 cm).
DetailNot used by this skill: Balance — the feint code never reads it; Speed, Acceleration and Tight Possession — not read by the feint moves themselves (they govern running and normal dribble touches)

Booster points per stat

DribblingBooster points count here.
Ball ControlBooster points count only partly here.

Stats it reads

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