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GK Spirit Roar
Stat boostChecked
In one sentence
If your keeper has it and you are ahead in the second half or extra time, your centre-backs and full-backs get +2 Physical Contact, +2 Jump and +2 Acceleration.
Who does this affect?
Both: it raises the defenders' stats, so it works for the defender you control and for CPU-controlled defenders.
How it works
Another team boost that sits on the keeper. While the player in goal has GK Spirit Roar, every teammate playing CB, LB or RB gets +2 Physical Contact, +2 Jump and +2 Acceleration, but only from the second-half kick-off onwards and only while your team has scored more goals. A draw switches it off at once. Where the defender stands on the pitch does not matter.
When it applies
- The player in goal for your team has the skill.
- The defender plays CB, LB or RB in your formation.
- Second half or extra time. Not in the first half and not during the half-time break.
- Your team is ahead (more goals). Drawing or losing: no boost. Checked all the time, so it follows the score.
Without it
No boost.
Which stats it reads
Physical Contact, Jump, Acceleration raised by the skill
+2 each while the conditions hold. Each stat is capped separately at 99 before booster points: 97 or lower gains +2, 98 gains +1, 99 gains nothing. Booster points are added afterwards and never cut.
Common questions
Does it work in the first half if we are leading?
Short answerNo
It only switches on from the second half.
Does it boost the keeper?
Short answerNo
Only teammates playing CB, LB or RB are boosted.
Does the defender have to be near his own goal?
Short answerNo
There is no position check; anywhere on the pitch counts.
Does it work when the score is level?
Short answerNo
His team must have more goals.
Not yet confirmed
- That the team value compared is goals scored (very likely; the same check is used by other score-based skills).
The maths
ConditionSecond half or extra time only, and only while leading.
ConditionOnly CB, LB and RB; anywhere on the pitch.
LimitAdded before the 99 cap: 97 or lower gains +2, 98 gains +1, 99 gains nothing.
DetailStacks with other skills' stat boosts on the same stats (still capped at 99).
DetailNot used by this skill: The keeper's own stats — nothing is read from or added to the keeper