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Game-changing Pass
Stat boostChecked
In one sentence
From the second-half kick-off, while his team is level or behind, his Low Pass and Lofted Pass are 6 higher, but never above 99 before booster points.
Who does this affect?
Both: it raises his own stats, so it works whether you or the CPU control him.
How it works
A plain conditional stat boost. It switches on at the second-half kick-off (and stays on through extra time) whenever his team has not scored more goals than the opponent, and switches off the moment his team goes ahead. The +6 goes into his real Low Pass and Lofted Pass, so everything those stats do improves. It is added before the game's 99 cap: a 95 gets +4, a 99 gets nothing. Booster points are added after the cap and are never cut.
When it applies
- Second half and both halves of extra time.
- His team is level or behind. It is checked continuously, so it comes and goes with the score.
- With or without the ball, anywhere on the pitch.
- No random chance.
Without it
He plays with his normal Low Pass and Lofted Pass.
Which stats it reads
Low Pass raised by the skill
Full +6 up to 93 before booster points; 94 to 98 get less; 99 gets nothing. Worth most for a 60 to 89 passer, where each point counts most. Booster points come on top and do not use up the +6.
Lofted Pass raised by the skill
Same as Low Pass: full +6 up to 93, nothing at 99.
In numbers
Low Pass or Lofted Pass → · points
Chart values
| 60 | 6 |
| 80 | 6 |
| 99 | 0 |
| 120 | 0 |
Common questions
Does it work in extra time?
Short answerYes
Yes. It stays on in both halves of extra time while his team is not ahead.
Does it make his passes faster or more powerful?
Short answerNo
No. It only raises Low Pass and Lofted Pass, which set accuracy and how quickly some kicking motions play, not ball speed.
Is it useful on a 99 Low Pass / Lofted Pass player?
Short answerNo
No. A 99 before booster points gains nothing; booster points do not change that.
Does it only help one-touch or through passes?
Short answerNo
No. Every pass, cross, clearance and long ball that uses those stats benefits.
Not yet confirmed
- The goal count is read from a team match record; that this value is goals follows from how it is used but was not traced to the scoreboard.
The maths
LimitCut at 99 before booster points: a 95 gets +4, a 99 gets nothing.
ConditionNever in the first half, even when his team is losing.
DetailIt switches off as soon as his team takes the lead and back on if the opponent equalises.
DetailIt adds up with other boosts on the same stats (for example Super-sub), still capped at 99 together.
DetailNot used by this skill: Kicking Power — not changed