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eFootball Explained

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Shadow Hunt

Stat boostChecked
In one sentence
A centre-back, full-back or defensive midfielder gets +3 Speed and +3 Acceleration while chasing back on an opponent's pass played behind him.

Who does this affect?

Both: it is a stat boost, so it helps when you run him back yourself and when the CPU does.

How it works

Shadow Hunt is a conditional stat boost. When he plays in a CB, LB, RB or DMF slot, an opponent's pass is travelling (nobody has the ball), it is heading behind him and he is running back toward his own goal, he gets +3 Speed and +3 Acceleration. The boost stops as soon as anyone controls the ball. Like all stat boosts it is added before the 99 limit.

When it applies

Without it

Normal Speed and Acceleration on the same recovery run.

Which stats it reads

Speed raised by the skill
+3, capped at 99 before boosters. Worth about +0.44 km/h top speed between 60 and 87, about +0.18 km/h from 90 to 96, less at 97–98 and nothing at 99. Below 57 only about +0.08 km/h.
Acceleration raised by the skill
+3 with the same 99 limit. Helps the first steps of the turn-and-run; the acceleration curve also bends at 60 and 90, so it is worth most between 60 and 89.

In numbers

Extra top speedkm/h of top sprint speed gained from +3 Speed, by Speed before boosters (no boosters). With boosters the card is already higher on the curve, where a point buys less.
0.000.220.44406080990.440.430.190.00
Speed before boosters → · km/h
Chart values
600.44
870.43
900.19
990.00

Common questions

Does Shadow Hunt work for any defender, e.g. a centre-back used at CMF?
Short answerNo
The slot he plays in must be CB, LB, RB or DMF; his natural position does not count.
Does it stay on after he intercepts or the opponent controls the pass?
Short answerNo
It needs a loose ball; it ends the moment anyone controls it.
Is +3 Speed worth much on a 95 Speed defender?
Short answerPartly
Only about +0.18 km/h; it is worth most between 60 and 87.

Not yet confirmed

  • That the point 'behind him' is the pass's target (it is the match's current ball target point).

The maths

ConditionOnly for the CB, LB, RB and DMF slots. A centre-back used at CMF gets nothing.
ConditionOnly while the opponent's pass is still travelling toward a point behind him, and only while he runs back.
BendSpeed and Acceleration bend at 60 and 90, so +3 is worth about 2.4 times more at 60–89 than at 90+.
LimitAdded before the 99 limit: partial at 97–98, nothing at 99.
DetailNot used by this skill: Defensive Awareness, Stamina — not boosted and not checked.

Stats it reads

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