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eFootball Explained

Home › Skills › Sole Control

Sole Control

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In one sentence
Speeds up the basic cut that every player has (Dribbling counted 20 higher instead of 20 lower) and adds a sole double touch when an opponent is within 4 m.

Who does this affect?

Both: the move code is the same for the player you control and for CPU players.

How it works

The basic cut that everyone gets from the cut command belongs to Sole Control: owners play it as if Dribbling were 20 higher, everyone else 20 lower, so it is about 10 % faster with the skill. In one double-touch direction, with an opponent within 4 m, the double touch becomes a sole double touch, even without the Double Touch skill. With Double Touch and Flip Flap as well, the sole version is used in most double-touch directions. It also changes one turn animation and some dribble animations.

When it applies

Without it

The basic cut plays at Dribbling −20, the double touch stays the normal one, and the extra sole animations are never used.

Which stats it reads

Dribbling sets how strong
Sets how fast the basic cut plays: about 2.5 points of play speed per 10 Dribbling. Owners count Dribbling 20 higher, everyone else 20 lower, so without the skill Dribbling does nothing for the cut below 60. Booster points keep adding above 99.
Ball Control sets how strong
Only matters when the ball is moving fast (over 36 km/h) as the feint starts: each point lowers the chance of a spoiled feint touch by about 0.46 percentage points, up to Ball Control 105. It also shrinks the small random error of feint touches, up to 99.

In numbers

Basic cut: play speedPlay speed of the basic cut by Dribbling. Blue: with Sole Control (Dribbling +20). Orange: without (Dribbling −20). Same animation, so this is also the time saved. Assumes a 180 cm player with a full sprint reserve; a 165 cm player adds about 2.6 points to both lines, a 195 cm player loses about 2.6. 100 % = the animation’s normal speed; a higher speed means the move finishes sooner.
85.0106.2127.440608099120booster points112.2102.0117.3107.1122.1111.9127.4117.3
Dribbling → · % of normal speed
Chart values
60112.2102.0
80117.3107.1
99122.1111.9
120127.4117.3

Common questions

Does Sole Control matter for players who never use sole moves?
Short answerYes
The basic cut every player has is about 10 % faster with it and slower without it.
Do you need Double Touch to get the sole double touch?
Short answerNo
Sole Control and an opponent within 4 m are enough in one direction, but without Double Touch it plays at Dribbling −20.
Does Sole Control speed up other feints?
Short answerNo
Its ±20 covers only the basic cut.
Does Balance make feints faster or safer?
Short answerNo
The feint code only reads Dribbling, Ball Control, preferred foot and Weak Foot Usage. Balance is never read.

Not yet confirmed

  • That the 4 m is measured to the nearest opponent.
  • What the swapped turn/stop move and the 15° dribble rule look like in a match.
  • The code only sees a feint command plus a stick direction. Which buttons or screen gestures make each command depends on your Feint Command Type setting (see the in-game Command List); that link was not traced in the code.
  • What exactly happens when the fast-ball check fails (a missed touch or a cut-short move) was not traced.
  • Stick angles are measured by the game against the way he is facing; whether this is his body facing or his running direction was not separated.
  • That the body-size value behind the height effect is height ÷ 180 cm is likely but not fully traced.

The maths

DetailEvery player has the basic cut; Sole Control decides whether it plays at Dribbling +20 or −20: about 9–10 % faster from Dribbling 60 up.
ConditionSole double touch: opponent within 4 m and the stick 45–67.5° to the side; works without the Double Touch skill.
DetailThe sole double touch is timed by Double Touch, not Sole Control: without the Double Touch skill it plays at Dribbling −20.
DetailAlso swaps one turn/stop move for a sole animation, and lets him change direction by more than 15° during some dribble animations (without the skill such changes are refused).
LimitTired legs: when his sprint reserve has dropped to 80 % or less (after a long sprint), every feint counts Dribbling 25 lower, up to 50 lower when the reserve is empty. This comes before the skill’s +20.
DetailFast ball: if the ball is moving faster than 36 km/h when the feint starts, the game rolls a check that can spoil the feint touch. For a 50 km/h ball the chance is 86 % at Ball Control 40 and 59 % at 99; owning the skill of that move cuts it by a tenth (59 % → 53 %). At 36 km/h or slower this roll does not happen.
DetailBody height counts too: shorter players play every feint slightly faster (about 2.6 points of speed more at 165 cm than at 180 cm, and 2.6 less at 195 cm).
DetailNot used by this skill: Balance — the feint code never reads it; Speed, Acceleration and Tight Possession — not read by the feint moves themselves (they govern running and normal dribble touches)

Booster points per stat

DribblingBooster points count here.
Ball ControlBooster points count only partly here.

Stats it reads

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