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eFootball Explained

Home › Skills › Flip Flap

Flip Flap

MixedChecked
In one sentence
Makes the flip-flap direction always give a flip flap, with the skill animation played about 10 % faster.

Who does this affect?

Both: the feint code is the same for the player you control and for CPU players; the CPU also rates the flip flap higher when its player has the skill.

How it works

In the code the Flip Flap and Double Touch inputs are one command, and the stick direction decides the move. Only when the stick points 45–67.5° to the side the command is aimed at can it give a flip flap; every other direction gives a double touch. With Flip Flap (and not Double Touch) that direction always gives the flip flap; with neither skill or with both, it is a coin flip. Owners also get a different flip-flap animation, timed as if Dribbling were 20 higher, while non-owners play theirs as if it were 20 lower.

When it applies

Without it

In that direction he gets a flip flap only half the time (otherwise a double touch), with a different animation timed as if Dribbling were 20 lower.

Which stats it reads

Dribbling sets how strong
Sets how fast the move plays: about 2.5 points of play speed per 10 Dribbling. For this skill’s moves the game counts Dribbling 20 higher. There is no ceiling, so booster points above 99 keep making it faster. No minimum Dribbling is needed.
Ball Control sets how strong
Only matters when the ball is moving fast (over 36 km/h) as the feint starts: each point lowers the chance of a spoiled feint touch by about 0.46 percentage points, up to Ball Control 105. It also shrinks the small random error of feint touches, up to 99.

In numbers

Flip flap: play speedPlay speed of the flip flap by Dribbling. Blue: an owner’s flip flap (Dribbling +20). Orange: the flip flap a player without the skill gets half the time (Dribbling −20). They are different animations, so this compares speed, not total time. Assumes a 180 cm player with a full sprint reserve; a 165 cm player adds about 2.6 points to both lines, a 195 cm player loses about 2.6. 100 % = the animation’s normal speed; a higher speed means the move finishes sooner.
85.0106.2127.440608099120booster points112.2102.0117.3107.1122.1111.9127.4117.3
Dribbling → · % of normal speed
Chart values
60112.2102.0
80117.3107.1
99122.1111.9
120127.4117.3

Common questions

Can a player without Flip Flap do a flip flap?
Short answerPartly
Half the time in the flip-flap direction, with a different and slower animation (Dribbling counted 20 lower).
Does owning Double Touch as well help?
Short answerNo
With both skills the flip-flap direction becomes a 50/50 between the two moves.
Does Flip Flap need high Dribbling?
Short answerNo
There is no Dribbling check; Dribbling only sets the speed.
Can owning the skill ever cost a feint?
Short answerPartly
In the code, 40 % of double touches in one direction become an entry with no animation, so no feint starts. Not yet seen in a match.
Does Balance make feints faster or safer?
Short answerNo
The feint code only reads Dribbling, Ball Control, preferred foot and Weak Foot Usage. Balance is never read.

Not yet confirmed

  • Which physical side (left or right) each version of the command covers, and which side the 40 % swap hits for a left- or right-footed player.
  • The cancelled double touch (the 40 % case) has not been checked in a live match.
  • How the non-owner flip-flap animation looks compared with the owner’s; only that it is a different animation is known.
  • The code only sees a feint command plus a stick direction. Which buttons or screen gestures make each command depends on your Feint Command Type setting (see the in-game Command List); that link was not traced in the code.
  • What exactly happens when the fast-ball check fails (a missed touch or a cut-short move) was not traced.
  • Stick angles are measured by the game against the way he is facing; whether this is his body facing or his running direction was not separated.
  • That the body-size value behind the height effect is height ÷ 180 cm is likely but not fully traced.

The maths

DetailSpeed gain from the skill: about 9–10 % from Dribbling 60 up, 5 % at 40. Without the skill Dribbling does nothing for the flip flap below 60.
DetailOwning Double Touch as well turns the flip-flap direction back into a coin flip: both skills together make the flip flap less reliable, not more.
DetailCode oddity, not seen in a live match: for owners, in one direction where the command normally gives a double touch (45–67.5° to the other side; which one depends on his preferred foot), the code swaps 4 in 10 of those double touches for a flip-flap entry that has no animation. In the code no feint then starts.
LimitTired legs: when his sprint reserve has dropped to 80 % or less (after a long sprint), every feint counts Dribbling 25 lower, up to 50 lower when the reserve is empty. This comes before the skill’s +20.
DetailFast ball: if the ball is moving faster than 36 km/h when the feint starts, the game rolls a check that can spoil the feint touch. For a 50 km/h ball the chance is 86 % at Ball Control 40 and 59 % at 99; owning the skill of that move cuts it by a tenth (59 % → 53 %). At 36 km/h or slower this roll does not happen.
DetailBody height counts too: shorter players play every feint slightly faster (about 2.6 points of speed more at 165 cm than at 180 cm, and 2.6 less at 195 cm).
DetailNot used by this skill: Balance — the feint code never reads it; Speed, Acceleration and Tight Possession — not read by the feint moves themselves (they govern running and normal dribble touches)

Booster points per stat

DribblingBooster points count here.
Ball ControlBooster points count only partly here.

Stats it reads

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