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eFootball Explained

Home › Skills › Magnetic Feet

Magnetic Feet

Stat boostChecked
In one sentence
+2 Dribbling, Tight Possession, Physical Contact and Balance for each opponent within 5 m while he has the ball (up to 4 opponents, so +8).

Who does this affect?

Both: any ball holder with the skill, whether you or the CPU control him.

How it works

While he has the ball the game counts opponents within 5 m of him in every direction, up to 4. Each one gives +2 to Dribbling, Tight Possession, Physical Contact and Balance. Like every conditional skill boost it is capped at 99 before booster points: a stat already at 99 gains nothing, and booster points are added on top.

When it applies

Without it

No change to his stats.

Which stats it reads

Dribbling, Tight Possession, Physical Contact, Balance raised by the skill
+2 per nearby opponent (max +8), added before the 99 cap. With four opponents a stat of 91 or less gains the full +8, higher stats only up to 99, and 99 gains nothing. Booster points are added after the cap and are never cut.

In numbers

Magnetic Feet with four opponents closeHis stat on the ball with 4 or more opponents within 5 m, by his stat before booster points (same for all four stats). Blue: with the skill (+8, capped at 99). Orange: without. With fewer opponents the boost is +2 per opponent. Booster points are added on top of both.
407099406080996860888099919999
Stat before boosters → · stat
Chart values
606860
808880
919991
999999

Common questions

Does Magnetic Feet take a stat past 99?
Short answerNo
The boost stops at 99; only booster points can take the stat above 99.
Do booster points add on top of Magnetic Feet?
Short answerYes
Booster points are always added after the skill boost and are never cut.
Do teammates nearby count?
Short answerNo
Only opponents are counted.
Does it help without the ball?
Short answerNo
He must have the ball.

Not yet confirmed

  • Whether the opponent positions used are the current ones or a fraction of a second ahead (the code passes a tiny look-ahead time).

The maths

Step+2 per opponent within 5 m: +2, +4, +6, +8 (four or more).
LimitCapped at 99 before booster points: a 99 stat gains nothing; booster points are still added on top.
ConditionOnly while he has the ball.
DetailNot used by this skill: Speed, Acceleration, Ball Control — not boosted; Teammates nearby — only opponents count

Stats it reads

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