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Pinpoint Crossing
MixedChecked
In one sentence
His crosses are aimed as if his Lofted Pass were 5 higher and curled as if his Curl were 5 higher, on top of booster points, and curling long balls open for him at Curl 76 instead of 81.
Who does this affect?
Both: all of it is in the kick code that runs for your crosses and the CPU's. One extra part only changes CPU decisions.
How it works
On every cross the accuracy stat gets +5 and the Curl used for the cross's sidespin gets +5. Both live only inside the cross and are added after booster points, so they still count on a 99 or boosted crosser (the Curl part stops at 120). The +5 Curl also counts toward the Curl 81 the game needs before it gives a long lofted pass or through ball its curling version, so those open at Curl 76. Outside-of-the-boot crosses can be aimed 5 m further, and he gets an extra outside-foot cross motion when the target is in the box.
When it applies
- Accuracy and Curl +5: any cross.
- Curling long-ball versions: lofted passes and through balls of more than 26 m with the stronger foot, not only crosses.
- Outside-foot cross motion: a lofted cross aimed into the box, 15 to 75 degrees to the side.
- No random chance.
Without it
Crosses use his plain Lofted Pass and Curl, the curling long-ball versions need Curl 81, outside-foot crosses reach 5 m less, and the box-target outside-foot cross motion is not available.
Which stats it reads
Lofted Pass sets how strong
The +5 counts most for crossers at 60 to 85: about 0.3 to 0.7 degrees less average miss on an 80 km/h cross. From 90 up it still counts but is worth under 0.1 degrees.
Curl (cross sidespin) sets how strong
Cross curl rises fastest from Curl 70 to 99 and keeps rising slowly to 120. The +5 adds about 5 to 10 % more sidespin for a 70 to 95 crosser and nothing at 120.
Curl (curling long-ball versions) decides if it happens
These need Curl 81; with the skill 76 is enough. Below 76, or from 81 up, the skill changes nothing here.
Weak Foot Accuracy sets how strong
On his weaker foot the cross loses 15, 11, 7 or 3 accuracy points and 24, 17, 10 or 3 Curl points (weak-foot level 1 to 4). The +5 is added before that, so it only softens the loss.
In numbers
Lofted Pass → · degrees
Chart values
| 60 | 4.15 | 4.88 |
| 80 | 1.75 | 2.20 |
| 99 | 1.18 | 1.25 |
| 120 | 1.12 | 1.13 |
Curl → · % of scale
Chart values
| 60 | 16.5 | 15.0 |
| 80 | 52.1 | 40.8 |
| 99 | 86.9 | 84.0 |
| 120 | 96.0 | 96.0 |
Common questions
Is Pinpoint Crossing wasted on a 99 Lofted Pass crosser?
Short answerPartly
Not cut off: the +5 still applies at 99 and with booster points, but the gain there is small (under 0.1 degrees). The Curl +5 and the earlier curling versions still matter.
Does it raise Lofted Pass on the card?
Short answerNo
No. Only crosses get the bonus, and only inside the cross.
Does it add curl?
Short answerYes
Yes, a little: +5 Curl in the cross sidespin, about 5 to 10 % more bend for a 70 to 95 Curl crosser.
Does it only affect crosses?
Short answerPartly
Mostly, but it also opens curling versions of long lofted passes and through balls 5 Curl points earlier.
Does Kicking Power make crosses faster or better?
Short answerNo
No. Cross accuracy and spin do not read Kicking Power.
Not yet confirmed
- Under light pressure (fewer than two nearby opponents) the game takes a different path for his crosses; what that path changes was not confirmed.
- Whether a ground cross is aimed with Low Pass instead of Lofted Pass (it would then get the +5 on Low Pass) was not confirmed.
The maths
DetailThe +5s live only inside the cross; his card stats do not change.
LimitAccuracy +5 has no cap: it still counts at 99 and with booster points. Curl +5 stops at 120.
StepCurling long lofted passes and through balls open at Curl 76 instead of 81, not only for crosses.
DetailDoes not add to Through Passing or other +5 skills; Phenomenal Pass and a Visionary Pass bonus (+6) replace it.
DetailCPU only: a CPU crosser with the skill still crosses under pressure, where others hold back.
DetailCPU only: when the CPU has the ball on a wing, its chance of choosing a cross is 10 + 50 × (Lofted Pass from 60 to 90), +30 for the Cross Specialist playing style or Early Crosser AI style, and +40 with Pinpoint Crossing.
DetailNot used by this skill: Kicking Power — not read by cross accuracy or spin
Booster points per stat
Lofted PassBooster points count here.
Curl (cross sidespin)Booster points count here.
Curl (curling long-ball versions)Booster points count here.