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eFootball Explained

Home › Skills › Man Marking

Man Marking

CPU behaviourChecked
In one sentence
When the CPU uses him as a marker, he re-checks where his man is more often — as if he had 5 more Defensive Awareness (never above 99).

Who does this affect?

CPU-controlled only: it changes how often the marking AI updates him. When you steer him yourself, your stick decides where he goes.

How it works

The team's marking AI does not follow a marked opponent every moment. Each marker looks up his man's position again after a pause that depends on his Defensive Awareness: 0.44 s at 60 or less, down to 0.04 s at 106 or more. Man Marking works out that pause as if his Defensive Awareness were 5 higher, but never above 99. Nothing else in the game reads this skill.

When it applies

Without it

He follows his man with the pause from his real Defensive Awareness — one step slower whenever +5 would have crossed a step.

Which stats it reads

Defensive Awareness sets how strong
Steps at 61, 71, 81, 91, 96, 101 and 106. The skill only helps when +5 crosses a step: Defensive Awareness 56–60, 66–70, 76–80 and 86–95. From 96 on it does nothing, because the +5 stops at 99 and the next step needs 101.

In numbers

Marker update pauseSeconds between the CPU marker re-checking his man's position. With Man Marking: Defensive Awareness +5, never above 99. Normal match settings; some team settings change the pause for everyone.
0.040.240.4440608099120booster points0.370.440.220.300.110.110.040.04
Defensive Awareness (match value, boosters included) → · seconds
Chart values
600.370.44
800.220.30
990.110.11
1200.040.04

Common questions

Does Man Marking make the player I control stick to his man?
Short answerNo
It only changes how often the CPU updates where he should go when he marks someone.
Is Man Marking worth it on a 97 Defensive Awareness centre-back?
Short answerNo
From 96 the +5 is capped at 99, which is the same 0.11 s step he already has.
Does it need the man-marking individual instruction?
Short answerNo
Every player the marking AI assigns to an opponent uses it.
Does it give +5 Defensive Awareness everywhere?
Short answerNo
The +5 exists only inside this one pause calculation; his stat does not change.

Not yet confirmed

  • Which game setting switches to a slower pause table (2 to 14 ticks instead of 1 to 12).

The maths

StepPause by Defensive Awareness: up to 60 = 0.44 s, 61–70 = 0.37 s, 71–80 = 0.30 s, 81–90 = 0.22 s, 91–95 = 0.15 s, 96–100 = 0.11 s, 101–105 = 0.07 s, 106+ = 0.04 s (12 down to 1 match tick).
LimitThe +5 stops at 99, so the skill is useless from Defensive Awareness 96.
DetailBoosters count toward the steps (101+ and 106+ need boosters), but the skill's +5 can never reach them.
DetailSome team settings change the pause for every marker, with or without the skill: one caps it at 2 ticks (0.07 s), others lengthen it.
DetailDefensive Awareness boosts from other skills (for example Fortress) count here too.
DetailNot used by this skill: Speed, Acceleration, Defensive Engagement — the skill only changes the update pause, which reads Defensive Awareness alone.

Booster points per stat

Defensive AwarenessBooster points count here.

Stats it reads

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