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eFootball Explained

Home › Skills › One-touch Pass

One-touch Pass

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In one sentence
When he passes, crosses or clears a moving ball first time, the game counts the incoming ball as 10 % slower, so a fast ball costs him less accuracy and causes fewer miskicks.

Who does this affect?

Both: the accuracy and miskick effects work for your passes and the CPU's. On top, a CPU-controlled player with the skill looks for one-touch passes more readily.

How it works

Every first-time pass, cross or clearance loses some accuracy depending on how fast the ball arrives. With One-touch Pass the arrival speed is counted 10 % lower in that calculation (a ball arriving at 50 km/h is treated like 45 km/h), and the same cut applies to one of the miskick chances. A first-time ground pass also tolerates 2.5 km/h more arrival speed before it starts to lift off the ground. It does not make him play the ball sooner and gives no new kicking motion.

When it applies

Without it

The full arrival speed counts against him: more accuracy lost on fast balls, more miskicks, and first-time ground passes lift off the ground sooner.

Which stats it reads

Low Pass / Lofted Pass sets how strong
These stats already shrink the same arrival-speed penalty. The skill helps most for passers in the 60s to 80s who often play fast balls first time; a 99 passer loses little to begin with.
Low Pass (first-time ground passes lifting) sets how strong
Low Pass itself adds up to 5 km/h of tolerance, most of it from 80 to 99. The skill adds 2.5 km/h on top at any Low Pass.

In numbers

Arrival speed tolerated before a first-time ground pass liftsExtra km/h of arrival speed a first-time ground pass can take before it starts to rise, from Low Pass and from the skill. The Low Pass part stops at 99. Blue: with One-touch Pass. Orange: without.
0.03.87.540608099120booster points3.10.64.82.37.55.07.55.0
Low Pass → · km/h extra
Chart values
603.10.6
804.82.3
997.55.0
1207.55.0

Common questions

Does One-touch Pass make him release the ball sooner?
Short answerNo
No. No timing or animation code reads the skill; it only lowers the accuracy cost of a fast-arriving ball.
Is it only a CPU skill?
Short answerNo
No. The accuracy and miskick parts run in the kick code for your passes too; the CPU part is extra.
Does it help on slow, simple lay-offs?
Short answerPartly
Hardly. Every part grows with the arrival speed, so a slow ball gains almost nothing.
Does it help first-time shots?
Short answerNo
No. For shots the same check asks for First-time Shot instead.

Not yet confirmed

  • Which in-game touches count as a 'first-time contact' for the part that needs a bouncing ball was not pinned down.

The maths

DetailIn every first-time pass, cross and clearance the arrival speed of the ball counts 10 % lower in the accuracy and miskick maths.
DetailFirst-time ground passes tolerate 2.5 km/h more arrival speed before they start to lift.
DetailNo faster release and no new kicking motion.
DetailCPU only: when the CPU controls him it rates one-touch passes as if his Low Pass were 20 higher and considers them over a slightly longer range.
DetailNot used by this skill: Kicking Power — not read by any part of the skill; Ball Control — the skill does not touch his first touch or traps

Booster points per stat

Low Pass / Lofted PassBooster points count here.
Low Pass (first-time ground passes lifting)Booster points do not count here.

Stats it reads

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