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eFootball Explained

Home › Skills › First-time Shot

First-time Shot

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In one sentence
On first-time shots with the foot, the speed of the arriving ball counts 10 % less in the accuracy and mishit penalties for fast balls. No Finishing bonus and no new animation.

Who does this affect?

Both: it runs in the shot code for the player you control and for CPU players. CPU players with the skill also take first-time shots from crosses more readily.

How it works

When a player shoots first time, the game punishes him for the speed of the arriving ball in three places: a first-time accuracy loss, an incoming-ball accuracy term and one mishit chance. With the skill the ball's speed relative to him is multiplied by 0.9 before each of them, so a 50 km/h pass is treated like 45 km/h. On slow balls there is no penalty to reduce, so the skill only pays off on fast passes and crosses.

When it applies

Without it

The full speed of the arriving ball is used in all three penalties.

Which stats it reads

Finishing sets how strong
Higher Finishing already lets him handle faster balls (the first-time penalty starts about 15 km/h later at 99 than at 40). The skill moves these limits up by another 11 %, about 2–4 km/h.

In numbers

Fast-ball tolerance on first-time shotsBall speed (relative to the shooter) at which the first-time accuracy loss begins. Blue: with First-time Shot. Orange: without. The full-loss speed is 35 km/h higher in both cases.
15.026.137.240608099120booster points18.316.527.224.533.330.037.233.5
Finishing → · km/h
Chart values
6018.316.5
8027.224.5
9933.330.0
12037.233.5

Common questions

Does First-time Shot add Finishing?
Short answerNo
The Finishing bonus code never checks this skill; it reduces the fast-ball penalty instead.
Does it help first-time headers?
Short answerNo
All three places skip headers before the cut is applied.
Does it matter on a slow pass?
Short answerNo
The penalties only start from about 10–15 km/h of relative ball speed upward, so there is nothing to reduce on a slow ball.

Not yet confirmed

  • Which of the two speed limits is where the first-time loss begins and which is where it is full was not settled; the chart assumes the lower one is the start.
  • The size of the gain in degrees of accuracy depends on ball speed and angle and was not charted.

The maths

DetailNo effect on slow balls: below the starting speed there is no penalty to reduce.
DetailNo Finishing points and no new animation: it only softens the fast-ball penalty.
DetailThe same code gives One-touch Pass the same 10 % cut on first-time passes.
DetailNot used by this skill: Weak Foot Accuracy — the weak-foot penalty is unchanged.; Heading — first-time headers do not use the skill.

Booster points per stat

FinishingBooster points count here.

Stats it reads

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