Home › Skills › Long-range Curler
Long-range Curler
MixedChecked
In one sentence
Every Controlled Shot gets up to 3 km/h more speed (more with high Kicking Power) and a slightly lower flight; curling ones are aimed as if Finishing were 5 higher; from about 18 m with a strong bar he uses a special long-range curler animation.
Who does this affect?
Both: the shot effects work for the player you control and for CPU players. CPU players with the skill also try curled long shots more often and from further out.
How it works
The skill works on Controlled Shots. Each one gains speed that grows with Kicking Power: nothing at 40, about 0.8 km/h at 70, 3 km/h at 99 and 4 km/h at 120. When the shot uses a curling kick, which Controlled Shots normally do, it is aimed as if his Finishing were 5 higher, at any distance. When the shot is planned to travel faster than 88 km/h, roughly 18 m or more with a nearly full power bar, the game first tries a dedicated long-range curler animation that players without the skill never use.
When it applies
- Speed bonus: every Controlled Shot; it builds up from 40 % to 60 % power bar and is full above 60 %.
- Lower flight: every Controlled Shot (the power used for the launch angle is cut by 5 %).
- +5 Finishing: the shot uses a curling kick (the normal curl kicks, the outside-of-the-foot curls or the Blitz Curler kick). No distance limit.
- Long-range curler animation: planned shot speed above 88 km/h, about 18 m+ from goal at 90–100 % power, 21 m+ at 70 %, 24 m+ at 60 %.
- With Blitz Curler as well: at 50 % power or more the Blitz Curler kick replaces the curl kicks, so the long-range curler animation is not used; the +5 and the speed bonus still apply.
Without it
Controlled Shots use the two ordinary curl kicks (one for planned speeds under 70 km/h, one above), plain Finishing, no extra speed and the normal launch height.
Which stats it reads
Kicking Power sets how strong
Sets the speed bonus: under 1 km/h below 70, 2 km/h at 89, 3 km/h at 99, about 4 km/h at 120. Boosters keep adding about 0.05 km/h per point. It does not affect the +5 or when the special animation is used.
Finishing raised by the skill
Curling Controlled Shots aim as if Finishing were 5 higher. Biggest effect from 60 to 85, about half from 90 up; not wasted at 99 because the +5 is added inside the shot after the 99 cap.
In numbers
Kicking Power → · km/h
Chart values
| 70 | 0.8 |
| 85 | 1.8 |
| 99 | 3.0 |
| 120 | 4.1 |
Finishing → · degrees
Chart values
| 60 | 3.14 | 3.30 |
| 80 | 2.49 | 2.59 |
| 99 | 2.28 | 2.32 |
| 120 | 2.12 | 2.16 |
Common questions
Does Long-range Curler only work from long range?
Short answerPartly
The accuracy and speed bonuses work on every Controlled Shot at any distance; only the special animation needs about 18 m or more.
Does it need high Kicking Power?
Short answerPartly
The speed part does (0 at 40, 3 km/h at 99, 4 km/h at 120); the +5 and the animation choice ignore Kicking Power.
Does it add Curl?
Short answerNo
The bend is calculated from the Curl stat; the skill is not checked there.
Is the +5 wasted at Finishing 99?
Short answerNo
It is added inside the shot calculation, so it still helps at 99, about half as much as at 60–85.
Not yet confirmed
- Whether the 5 % cut in launch power visibly lowers the flight has not been measured; the direction is read from the launch formula.
- What the special long-range curler animation looks like, and whether it changes anything besides the animation, has not been identified.
The maths
ConditionThe special curler animation needs a high planned speed: about 18 m from goal with a full bar, 24 m with 60 %. Kicking Power does not change this, because the game plans this speed as if everyone had 99.
BendSpeed bonus: zero below 40 % power, full from 60 %. It grows faster than Kicking Power up to 99 (twice the points give about four times the bonus) and by a steady 0.05 km/h per point above.
DetailOne +5 per shot: the curl +5 does not stack with Knuckle Shot, Rising Shot, Chip Shot Control, Dipping Shot, Long-range Shooting or Acrobatic Finishing; Phenomenal Finishing's +7 replaces it.
DetailNot used by this skill: Curl — the amount of bend still comes from the Curl stat; the skill does not add any.; Weak Foot Accuracy — the usual weak-foot penalty is taken after the +5, unchanged.
Booster points per stat
Kicking PowerBooster points count here.
FinishingBooster points count here.