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Acrobatic Clearance
New moveChecked
In one sentence
Unlocks acrobatic clearances: two for a slow ball arriving from behind him, two for a fast ball from the front, and a heel clearance if he also has Heel Trick.
Who does this affect?
Both: the clearance choice and its accuracy work the same whether you or the CPU control him.
How it works
The game only looks for acrobatic clearance moves when the player has this skill. For a ball coming from behind him (more than 100° off his facing) at up to 40 km/h it tries two acrobatic moves; for a ball from the front (within 30°) faster than 65 km/h it tries two acrobatic volley-type moves. With Heel Trick as well, a heel clearance is also tried. Clearances from an awkward body position also keep a higher accuracy floor.
When it applies
- Ball from behind him (more than 100° from where he faces), arriving at 40 km/h or slower.
- Ball from in front (within 30°), faster than 65 km/h, with some extra direction checks.
- Also owns Heel Trick: a heel clearance is tried as well.
- Clearing from an awkward body position: better accuracy floor.
Without it
These acrobatic and heel clearance moves are never chosen, and awkward-position clearances use the lower accuracy floor.
Common questions
Can players without the skill do these acrobatic clearances?
Short answerNo
The search for these moves is skipped without the skill.
Does it improve every clearance?
Short answerPartly
Only the new moves and clearances from an awkward body position; normal clearances are unchanged.
Does it need high Heading or Jump?
Short answerNo
No stat is checked; the ball's direction and speed decide.
Not yet confirmed
- Which in-game animations the four acrobatic clearance moves are (they share ids with the acrobatic shot moves).
- One extra direction check for balls from behind (applied when a ball value is above 25) is not decoded.
- A second posture factor (1.0 with the skill, 0.8 without) was found; which way it helps is not confirmed.
The maths
DetailNew move: without the skill the game never looks for these clearances.
ConditionFrom behind only for balls up to 40 km/h; from the front only for balls above 65 km/h.
DetailWith Heel Trick a heel clearance is added on top.
DetailAwkward body position: the worst-case clearance keeps 30 % of its quality instead of 10 %, so the upward error is at most 78 % of what it would be without the skill.
DetailNot used by this skill: Heading, Jump, Kicking Power — no stat decides whether the moves are offered; only the ball's direction and speed do.