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eFootball Explained

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Defensive Engagement

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In one sentence
Defensive Engagement controls how fast a CPU defender jumps on the ball carrier or a pass.

Who does this affect?

Only when the CPU controls the player (not the one you control)
85
Build target
The press delay follows a square root, so the first points matter most. 85 already gets 87 % of the gain from 40 to 99.

How it works

The delay before a CPU defender starts to close down goes from 1.85 s at 40 to 0.89 s at 60 and 0.22 s at 99. His interception attempts start up to 0.74 s sooner. The player you control is skipped by this code.

What a point buys

40 → 60−0.048 s press delay
60 → 85−0.019 s
85 → 99−0.013 s

Booster points: Boosters count for the press delay (0.04 s at 120) and interception re-planning.

In numbers

Delay before he closes downSeconds, whole ticks. Lower is better.
0.000.601.201.8040891200.89 s0.41 s0.22 s0.04 starget 85
Chart values
600.89
850.41
990.22
1200.04
Interception attempt waitSeconds
0.000.400.8040891200.74 s0.22 s0.00 s
Chart values
500.74
850.22
990.00

Common questions

Does Defensive Engagement help my own pressing?
Short answerNo
The press code skips the player you control. Whether assisted pressing uses it is not confirmed.
Is the interception effect a chance?
Short answerNo
It is a wait before the attempt starts.

The maths

DetailSprint-to-position: a CPU defender sprints for anything further than 19 − 0.1 × DE m (15 m at 40, 9 m at 99, 7 m at 120); 5 m more at 55 or below when an opponent is within 6 m.
BendThe switch to defence after losing the ball is complete at 65 for a fresh player (up to 80 when tired).
DetailInterception counts as +5 for the interception wait (a team instruction as +20). Track Back counts as +5 for the sprint distance.

Skills that read this stat

Playing styles that read this stat

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