Aggression
Checked
In one sentence
Aggression sets from how far a defender may start his long-reach tackles, whether you or the CPU press the button.
Who does this affect?
Tackle range: every player, including the one you control. Marking: CPU-controlled players only.
95
Build target
The long-reach tackle range grows from 2 m at 60 to 5 m at 95 and stops there.
How it works
Below 60 these tackles only start within 2 m. Each point from 60 to 95 adds about 9 cm. Aggression is never read when the game decides tackle success, fouls or cards.
What a point buys
| 40 → 60 | nothing |
| 60 → 95 | +0.086 m range |
| 95 → 120 | nothing for the range |
Booster points: Boosters do nothing for the tackle range; they only shrink the CPU marking zone.
In numbers
Chart values
| 60 | 2.0 |
| 80 | 3.7 |
| 95 | 5.0 |
Common questions
Does Aggression cause more fouls or cards?
Short answerNo
The referee code uses angle, speed and tackle type plus fixed situation rules (such as where the contact happens), and never a player stat. There is an indirect link: higher Aggression lets a defender start long tackles from farther away. Whether those tackles are fouled more often has not been measured.
Does Aggression make tackles win the ball more often?
Short answerNo
Aggression does not make a tackle more likely to win the ball once it has started. It only decides how far away a defender may start his long-reach tackles (2 m up to 5 m between 60 and 95), when an extra tackle variant is allowed, and, for computer-controlled players only, how tightly and how early they mark and press.
The maths
DetailFor one family of tackles, a defender with higher Aggression may use an extra variant even when the dribbler keeps the ball close: the ball must be at least 1.2 m from the dribbler at 40, 0.2 m at 99 and about 0 at 110.
DetailCPU-controlled players (both teams, including your teammates) switch marking mode only when closer: within 10 m at 50, 4 m at 99 and 1 m at 120.
LimitNo Aggression read exists in the foul decision, cards or tackle success.