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eFootball Explained

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Injury Resistance

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In one sentence
Injury Resistance scales the chance of injuries, with and without contact.

Who does this affect?

Every player, whether you or the CPU controls him
grade 3
Build target
Each grade lowers the non-contact injury chance (×1.5 → ×1.0 → ×0.5) and helps in contacts.

How it works

Non-contact injuries can only happen below 20 % stamina, after injury load has built up; the grade also slows that build-up (×1 / ×0.8 / ×0.5). In a contact that could injure, a higher grade halves the severity more often (30 / 50 / 70 %).

In numbers

Non-contact injury chanceMultiplier by grade
×1.5grade 1×1.0grade 2×0.5grade 3
Chart values
grade 1×1.5
grade 2×1.0
grade 3×0.5

Common questions

Does Form do anything in a match?
Short answerNo
Its only read is a checksum. The condition arrow is what changes stats and stamina.
Does Physical Contact protect against injury?
Short answerNo
Injury code does not read it.

The maths

DetailVery hard contacts (severity above 85 of 255) become serious injuries 5 % / 2 % / 0 % of the time.
DetailGood condition arrows lower the injury chance too (by up to about a third).

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